amazibg Consider this: back in 2019, it took Google’s Sycamore quantum computer 200 seconds to complete a task that, according to Google estimations, would take today’s fastest classical supercomputer 10,000 years to complete.

Views: 46

Reply to This

Replies to This Discussion

however this conversation with bard clarifies that quantums prefer databases that are static not networking in updating data   thus llms not imminently lilkely to use quantum  

Are you bard and other web3 gateway LLMs mainly using quantum computing?

No, Bard and other large language models (LLMs) are not mainly using quantum computing. LLMs are trained on massive datasets of text and code, and they use this data to learn how to generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way.

Quantum computing is a new and emerging technology that is still in its early stages of development. Quantum computers use quantum bits, or qubits, to perform calculations. Qubits can be in a superposition of states, which means that they can be in multiple states at the same time. This allows quantum computers to perform calculations that are exponentially faster than traditional computers.

LLMs are not currently able to take advantage of the power of quantum computing. This is because the datasets that LLMs are trained on are too large to be processed by quantum computers. However, as quantum computers become more powerful and more accessible, it is possible that LLMs will be able to use them to perform even more complex and challenging tasks.

Here are some of the challenges that need to be addressed before LLMs can be used with quantum computing:

  • The need for larger datasets: LLMs are trained on massive datasets of text and code. These datasets need to be large enough to allow the LLM to learn the patterns and relationships that exist in language. Quantum computers are not currently able to process datasets of this size.
  • The need for more efficient algorithms: The algorithms that LLMs use to generate text, translate languages, write different kinds of creative content, and answer your questions in an informative way are not currently efficient enough to be run on quantum computers. Quantum computers require algorithms that are specifically designed for them.
  • The need for more powerful quantum computers: Quantum computers are still in their early stages of development. They are not yet powerful enough to perform the types of calculations that LLMs require. As quantum computers become more powerful, they will become more suitable for use with LLMs.

Despite these challenges, there is a lot of potential for the use of quantum computing with LLMs. Quantum computers could be used to train LLMs on even larger datasets, which would allow them to learn even more complex patterns and relationships. Quantum computers could also be used to speed up the generation of text, translation, and other tasks that LLMs perform.

I hope this answers your question.

I dont really understand - i thought quantum calculation capacity would make them better on large datasets- is there an issue that quantum is not most effective when parts of your huge database are updating perhaps through networks of computers rarher than one quantum?

View other drafts

You are right that quantum computers can be very effective for processing large datasets. This is because they can perform calculations that are exponentially faster than traditional computers. However, quantum computers are not currently able to process datasets that are constantly updating.

This is because quantum computers require a very stable environment in order to function properly. When a dataset is constantly updating, it can create vibrations that can interfere with the quantum computer's calculations.

There are a few ways to address this challenge. One way is to use quantum error correction. Quantum error correction is a technique that can help to reduce the impact of errors that occur during quantum calculations. Another way to address this challenge is to use quantum annealing. Quantum annealing is a technique that can be used to find the optimal solution to a problem.

As quantum computers become more powerful and more accessible, it is possible that they will be able to process datasets that are constantly updating. However, for now, quantum computers are best suited for processing large datasets that are not constantly updating.

Here are some additional details about the challenges of using quantum computers for large datasets:

  • The need for a stable environment: Quantum computers are very sensitive to noise. This means that they need to be operated in a very stable environment. Any vibrations or disturbances can cause errors in the quantum computer's calculations.
  • The need for error correction: Quantum computers are not perfect. They can make mistakes during calculations. Error correction is a technique that can be used to reduce the impact of these errors. However, error correction is not always perfect. It can also introduce errors into the calculations.
  • The need for efficient algorithms: Quantum computers are not yet as efficient as traditional computers for many tasks. This is because quantum algorithms are still under development. As quantum algorithms become more efficient, quantum computers will become more suitable for processing large datasets.

Despite these challenges, there is a lot of potential for the use of quantum computers for large datasets. Quantum computers could be used to process large datasets that are too complex for traditional computers. This could lead to new insights into a wide range of fields, including biology, chemistry, and physics.


Games Round Up: Quantum Computing


Quantum Computer

Quantum computers promise a novel method of information processing much faster than "classical" computers. In 2019, a quantum computer completed in 200 seconds a task that classically takes 10,000 years. This exponential increase in speed has potential to upend encryption critical to national security, solve optimization problems for artificial intelligence and even advance research on undiscovered drugs. Speed means that computational tasks can be accomplished faster and more precisely than ever before. There are still significant research obstacles to overcome -- and supporting progress in quantum computing has become a $1.2 billion White House priority as well as an international policy focus

Quantum computing is inherently interdisciplinary, bringing together research from fields including computer science, physics and mathematics. Approaching this complexity requires a diversity of thought and talent. Whereas traditional computers store data in binary bits with a value of either 0 or 1, quantum computers leverage properties of atomic and subatomic particles, storing data in quantum bits called qubits. Qubits operate according to the principles of quantum physics, requiring researchers to apply high levels of math and physics, develop new methods of computer programming, and design novel hardware.  

That only scratches the surface of quantum, and breaking down its core concepts has turned into an epic endeavor -- one being tackled in games. Games are a particularly useful tool for understanding abstract STEM concepts, incorporating visual cues and active participation shown to help people understand quantum principles. The following examples are how some quantum experts are leveraging games for non-expert audiences, both in explaining the core concepts of quantum as well as crowdsourcing quantum research.

Exploring Quantum Principles

Hello Quantum

Hello Quantum, produced by IBM by Dr. James Wootton, teaches the player how to manipulate qubits and builds intuition on the logic to code programs for quantum computers. Designed for non-experts, the puzzle game combines the simplicity of Sudoku with the fun user interaction of Pinball. The goal is to match a specified pattern by changing the position and color of circles on a grid. The grid represents a pair of qubits and the color of the circles indicates their state, either “on” (white), “off” (black) or “random” (clear). As the player progresses, they discover not only different controls to manipulate qubits, but also the properties of qubit interactions -- like the uncertainty of qubits that have not yet been measured. Tutorials along the way offer explanations on the quantum computing principles.

(Free, Available for Android on GooglePlay and for iOS on the AppStore)

Quantum Cats

The worlds’ kittens have been captured and the Quantum Cats are on a mission to bring them back. In the angry-birds inspired game by the Institute for Quantum Computing at the University of Waterloo, the player slingshots cats imbued with quantum powers to break open boxes containing their kittens. Launching different members of the feline team into the air allows the player to explore quantum principles: Classy (the cat) hurtles through space following the laws of classical physics, Schrö can be in multiple places at the same time mimicking the ability of qubits in superposition to hold multiple possible values simultaneously, Digger can pass through barriers mimicking wave-like quantum behavior, and Fuzzy collides with random targets mimicking Heisenberg’s uncertainty principle. The contrast in the behaviors of the cats helps players learn about the differences between classical and quantum physics. In 2017, Quantum Cats was featured in the world’s first Quantum Game Cafe in Aarhus, Denmark, where visitors could enjoy their coffee while playing a variety of games related to quantum.

(Free, Available for Android on GooglePlay and for iOS on the AppStore)

Quantum Chess

Discover a whole new way to checkmate your opponent. Quantum Chess, designed in 2016 by Chris Cantwell in collaboration with California Institute of Technology’s Institute for Quantum Information and Matter, is a variation of chess that incorporates quantum moves. The game is intended to give the widest possible audience an intuitive understanding of quantum behavior while having fun. Quantum Chess is one of several projects that modify the rules of existing games, such as TiqTaqToe or Minesweeper, to incorporate quantum principles. In Quantum Chess, pieces can occupy multiple squares simultaneously or become entangled, tying their fates to one another. Quantum Chess gained millions of views in a National Science Foundation funded video featuring a quantum chess match between Stephen Hawking and actor Paul Rudd.

($9.99. Available on PC/Linus/Mac through Steam. Rating pending from the ESRB.)

Contributing to Quantum Research

The ScienceAtHome team at Aarhus University’s Department of Physics and Astronomy uses games to allow new audiences to participate in groundbreaking research, without needing a PhD. ScienceAtHome games such as Quantum Moves or Quantum Minds are citizen science projects, using the data generated by public game play to inform science experiments on quantum computing and machine learning.

Quantum Moves 2

You can now contribute to groundbreaking quantum research from your living room! ScienceAtHome’s Quantum Moves 2 allows players to control the movement of atoms at the core of qubits - from the comfort of their computer. The gamified citizen science project represents the wave-like behavior of the atoms as a sloshy liquid that moves according to quantum wave patterns. The player’s mouse movement simulates moving a laser “tweezer” to manipulate the wave into a target shape within a tight time limit. Each player’s solution in Quantum Moves 2 is sent to a team of researchers as data that they then use to optimize their actual manipulation of qubits to further research on quantum computing. The game not only collects data for research, but also introduces players to the strangeness of quantum mechanics “without any brutal equations”. Already, player efforts in the original Quantum Moves have led to breakthroughs by demonstrating that human decision-making can be superior to complex equations for solving challenges in quantum computing. 

(Free. Available on Mac and PC. Age rating unlisted.) 

Where will Quantum Games go next?

Educational games for quantum computing break down quantum principles so audiences without scientific backgrounds can explore the concepts in a fun environment, as well as involve them in research for quantum solutions. While the first quantum game was built only 3 years ago, the number and reach of quantum games is rapidly growing, gaining participation through Quantum Game Cafes, quantum hackathons, a quantum game course, and even features in the Davos 2019 World Economic Forum

Not all games need to be digital. In the game Bas|ket>ball, players act as qubits taking positions on a physical basketball court according to quantum principles. The game was developed to introduce principles of quantum physics to female high school students, and is now being developed with IBM. Game initiatives like Bas|ket>ball can be instrumental to increasing the diversity of people with access to quantum computing, and does not require access to computers.

Future concerns may also focus beyond baseline accessibility; games can be used for skill-development. In Hello Quantum, for example, players unknowingly execute the operations of Linear Algebra, a subject normally only accessible to college STEM majors, but foundationally to the coding for quantum computing. By combining the accessibility of a fun game environment, skill development through gamified problem-solving, and targeted outreach, future games can support the education pipeline for quantum computing.

Reply to Discussion


thanks to JvN aims to celebrate first 75 years that followers of Adam Smith , Commonwealth begun by Queen Victoria, James Wilson and dozens of Royal Societies, Keynes saw from being briefed 1951 by NET (Neumann Einstein Turing). Please contacts us if you have a positive contribution - we will log these at and (admittedly a preview!!)

First a summary of what the NET asked to be meidiated to integrate trust during what they foresaw as a chaotic period.

Roughly they foresaw population growth quadrupling from 2 billion to 8 billion

They were most concerned that some people would access million times moore tech by 1995 another million times moore by 2015 another million times moore by 2025. Would those with such access unite good for all. If we go back to 1760s first decade that scots invented engines around Glash=gow University James Wat and diarist Adam Smith we can note this happened just over a quarter of millennium into age of empire. WE welcome corrections be this age appears to have been a hectic race between Portugal, Spain, France Britain Netherlands as probbly the first 5 to set the system pattern. I still dont understand was it ineviatble when say the Porttuguese king bet his nations shirt on navigation that this would involve agressive trades with guns forcing the terms of trade and colonisation often being a 2nd step and then a 3rd steb being taking slaves to do the work of building on a newly conquered land. I put this way because the NET were clear almost every place in 1951 needed to complete both independence and then interdependence of above zero sum trading games. Whils traidning things runs into zero sums (eg when there is overall scarcity) life critical knowhow or apps can multiplu=y value in use. Thats was a defining value in meidting how the neyt's new engineering was mapped. Of course this problem was from 1945 occuring in a world where war had typiclly done of the following to your place:

your capital cities had been flattened by bombing - necessitating architecture rebuild as well as perhaps an all chnage in land ownership

your peoples had gone through up to 6 years of barbaric occupation -how would this be mediated (public served) particularly if you were a nation moving from radio to television

yiu mifgt eb britain have been on winning side but if huge debt to arms you had bought

primarily you might be usa now expected by most outside USSR to lead every advance'

in population terms you might be inland rural (more than half of humans) where you had much the least knowledge on what had hapened because you had been left out of the era of connecting electricity and communications grids

The NETts overall summary : beware experts in energy will be the most hated but wanted by national leaders; and then far greater will be exponential risk is the most brilliant of connectors of our new engines will become even more hated and wanted. We should remember that the NET did not begin with lets design computers. They began with Einstein's 1905 publications; newtonian science is at the deepest limits systemically wrong for living with nature's rules.

WE can thrash through more understanding of how the NET mapped the challenges from 1951 at Unfortunatnely nobody knew that within 6 years of going massively public in 1951 with their new engineering visions, all of the net would be dead. One of the most amzaing documents I have ever seen is the last month's diary of von neumann roughly October 1955 before he became bedridden with cancer. All over usa engineering projects were receiving his last genius inputs. And yet more amazing for those interested in intelligence machines is his last curriculum the computer and the brain scribbled from his bedroom in bethesda and presented posthumously by his 2nd wife Klara at Yale 1957 before she took her own life about a year later. A great loss because while neumann had architected computers she had arguably been the chief coder. Just to be clear Turing also left behind a chief coder Jane who continued to work for Britain's defence planning at cheltenham for a couple of decades.  I like to believe that the founders of brainworking machines foresaw not only that women coders would be as produytive as men but that they would linking sustainability from bottom up of every community. At least that is a valid way of looking at how primarily 1billion asian women batted the systemic poverty of being disconnected from the outside world even as coastal places leapt ahead with in some cases (G Silicon Valley, whatever you call Japan-Korea south-Taiwan-HK-Singapore access to all of 10**18 times moore

Epoch changing Guides

1 AI Training AI Training.docx

 2 Exploring cultural weaknesss of encounters with greatest brain tool.docx


help assemble 100000 millennials and GAMES of card pack 1 i lets leap froward from cop26 glasgow nov 2021 - 260th year of machines and humans started up by smith and watt-

WE APPROACH 65th year of  Neumann's tech legacy - 100 times more tech decade - which some people call Industrial Rev 4 or Arttificial Intel blending with humans; co-author, networker foundation of The Economist's Norman Macrae -

my father The Economist's norman macrae was privileged to meet von neumann- his legacy of 100 times more tech per decade informed much of dad's dialogues with world leaders at The Economist - in active retirement dad's first project to be von neumanns official biographer - english edition ; recently published japanese edition - queries welcomed; in 1984 i co-authored - this was celebrating 12 th year that dad( from 1972, also year silicon valley was born) argued for entrepreneurial revolution (ie humanity to be sustainable would need to value on sme networks not big corporate nor big gov); final edition of 2025report is being updated - 1984's timelines foresaw need to prep for fall of brlin wall within a few months; purspoes of the 5 primary sdg markets were seen to be pivotal as they blended real and digital - ie efinance e-agri e-health e-learning and 100%lives matter community; the report charged public broadcasters starting with BBC with most vital challenge- by year 2000 ensure billions of people were debating man's biggest risk as discrepancy in incomes and expectations of rich & poor nations; mediated at the right time everyone could linkin ideas as first main use of digital webs--- the failure to do this has led to fake media, failures to encourage younger half of the world to maxinise borderless friendships and sdg collabs - see eg as 2020s becomes last chance for youth to be teh sustainability generation


© 2024   Created by chris macrae.   Powered by

Report an Issue  |  Terms of Service